## Lesson 11 - Mathematical functions in the C language - The Math library

C and C++ The C language Basics Mathematical functions in the C language - The Math library

In the previous C lesson, Multidimensional arrays in the C language, we learned about multi-dimensional arrays. Today's tutorial is about mathematical functions in the math.h standard library that will certainly come handy in our future programs.

#### fmin(), fmax(), fdim()

Let's start with some simple methods All 3 functions take two numbers of the `double`

type as
parameters. Fmin() returns the smallest number, fmax() returns the largest one,
fdim() returns *x-y* in cases when x > y or it returns 0
otherwise.

#### round(), ceil(), floor(), and trunc()

All the functions are related to rounding. The return value of all the
functions is also a `double`

. Round() takes a decimal number as a
parameter and returns the rounded number in the way we learned in school (from
0.5 it's rounded upwards, otherwise it's rounded downwards). Ceil() rounds
upwards and floor() rounds downwards no matter what. Trunc() cuts the decimal
part off and leaves the whole number part intact (does not round it
whatsoever).

We'll certainly use round() very often. I've used the other functions to do things like determine the number of pages in a guestbook. For example, when we have 33 comments and we only print 10 comments per page. Therefore, they'd occupy 3.3 pages. The result must be rounded up since there will actually be 4 pages.

If you think that floor() and trunc() do the same thing, think again! They behave differently for negative numbers. Floor() rounds negative numbers down to the next "more negative" number, trunc() always rounds to zero when the input is negative.

We round decimal numbers and store them in int variables like this:

```
double d = 2.72;
int a = (int)round(d);
```

Casting to int is necessary despite the fact that the round() method returns a whole number. It is still of the double type, due to the fact that all mathematical functions work with double types to keep a consistent interface. All the following functions will return double as well.

#### abs() and signbit()

Both methods take a single number as a parameter. Abs() returns its absolute value and signbit() returns -1 if the number is negative, otherwise, it returns 0. The signbit() function is not supported by all C compilers so it's possible you won't be able to use it in certain places.

#### sin(), cos(), tan()

Classic trigonometric functions, all take an angle as a double, which has to be entered in radians (not degrees if your country uses them). To convert degrees to radians we multiply them by (M_PI / 180).

#### acos(), asin(), atan()

Inverse trigonometric (arcus, sometimes cyclometric) functions, which return the original angle according to the trigonometric value. Those are inverse functions to the sin(), cos(), and tan() functions. The parameter is a double and the returned angle is in radians. If we wanted to have the angle in degrees, we'd have to divide the radians by (180 / M_PI).

#### pow() and sqrt()

Pow() takes two parameters. The first is the base of the power and the second
is the exponent. If we wanted to calculate eg. 2^{3}, the code would be
as follows:

```
#include <stdio.h>
#include <math.h>
int main(void)
{
printf("%lf", pow(2, 3));
return 0;
}
```

Sqrt() is an abbreviation of SQuare RooT, which returns the square root of the number given as a double.

#### exp(), log(), log10()

Exp() returns Euler's number raised to the given exponent. Log() returns the natural logarithm of the given number. Log10() returns the decadic logarithm of the number.

Hopefully, you noticed that the method list lacks any general root function. We, however, can calculate it using the functions the library provides.

We know that roots work like this: 3rd root of 8 = 8^(1/3). Therefore, we can write:

```
#include <stdio.h>
#include <math.h>
int main(void)
{
printf("%lf", pow(8, (1.0/3.0)));
}
```

It is very important to write at least one number with a decimal point when we are dividing. Otherwise, the C language will assume that we want it to apply whole-number division, and the result would have been 8 ^ 0 = 1 in this case.

### Division

Programming languages often differ in how they perform the division of numbers. You need to be aware of these issues to avoid being, unpleasantly, surprised afterwards. Let's write a simple program:

```
{C_CONSOLE}int a = 5 / 2;
double b = 5 / 2;
double c = 5.0 / 2;
double d = 5 / 2.0;
double e = 5.0 / 2.0;
int f = 5 / 2.0;
printf("a=%d b=%f c=%f d=%f e=%f e=%d", a, b, c, d, e, f);
{/C_CONSOLE}
```

We divide 5/2 several times in the code. Mathematically, it is 2.5. Nonetheless, the results will not be the same in all cases. Can you guess what we'll get in each case? Go ahead, give it a try

Console applicationa=2 b=2.000000 c=2.500000 d=2.500000 e=2.500000 f=2

We see the result of this division is sometimes decimal and sometimes whole. It doesn't only matter what the data type of the variable we're assigning the result to is. What also matters is the data type of the numbers we divide by. If one of the numbers is a decimal, the outcome will always result in a decimal number. Division of 2 integers always returns an integer. Keep in mind that if you compute the average and want a decimal result, at least one variable must be cast to a double.

```
int sum = 10;
int count = 4;
double average = (double)sum / (double)count;
```

*Note: For example, the PHP language always returns the decimal result of
the division. When you divide in different programming languages make sure you
check how division works before you use it.*

#### The remainder after division

In our applications, we often need the remainder after an integer division (i.e. modulo). In our example of 5/2, the integer result is 2 and modulo is 1 (what's left over). Modulo is often used to determine whether the number is even (when the remainder of a division by 2 is 0). You would also use it if you wanted to, for example, draw a checkerboard and fill in the fields based on whether they are even or odd, calculate the deviance of your position from some square grid, and so on.

In the C language and C-like languages in general, modulo is a percent sign, i.e. %:

```
{C_CONSOLE}printf("The remainder after 5/2 is %d", 5 % 2); // prints 1
{/C_CONSOLE}
```

That's it. In the next lesson, Functions in the C language, we'll introduce user functions which are very important to divide our application logically into multiple code blocks.

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