Save up to 80 % on our PHP e-learning courses. Only this week!
Get up to 40 % extra points for free! More info

Lesson 15 - The most common C# beginner mistakes - Naming variables

In today's C# .NET tutorial, we'll show first good coding practices in C# .NET. Not only beginners often violate them and make unnecessary mistakes in their programs, maybe you make them too?

Word of the senior programmer

Congratulations on mastering the first lessons of C# .NET Basic Constructs!

I prepared the material for today's lesson based on 20 years of my programming experience. As the editor-in-chief and lecturer, hundreds, maybe thousands of source code created by the community have passed through my hands. It wasn't difficult to notice that most of them, even though they work, contain unnecessary mistakes, which are also repeated over and over again. Surprisingly, mistakes were often made by both novice and more experienced programmers, and I used to make them too when I was learning to code.

I have come to the conclusion that the basic and wrong idea is:

✗ The program is correct if it works.

Programs and houses

If we build a house that we like and it doesn't blow into, it doesn't mean it's right. A house must have a well-thought-out architecture, and if it has no foundations, it'll start to collapse in a few years.

Programming is often compared to civil engineering in terms of architecture. Let's explain why.

Human brains can only work with a limited amount of information at a time. Simply said, if a program is poorly written, sooner or later the programmer would have to keep more things in mind than one can. Adding more and more functions to such a program will always cause an error in the application. In practice, it turns out that an author's hobby project "stops entertaining him" or a commercial project goes bankrupt because it's "already too complicated".

Let's take another example - When is our household arranged so that a hammer is in a first-aid kit, which is in the basement, it'll be probably difficult for us to work effectively in it. Although this example sounds absurd, its software alternatives happen daily.

When is the program correct?

It's simple. The program is correct if:

  • it works
  • it's in line with good coding practices and
  • it's tested.

Note that the functionality from the user's point of view represents only 1/3 of the program's quality criteria. Like the functionality of a house from the resident's point of view represents only a fraction of its real quality in terms of civil engineering.

We'll be talking about the violation of good coding practices and the code quality today. We care about you being really good, so you can find a few more of these lessons across our courses.

How to name variables correctly?

It's said that 10% of the time we program something and 90% of the time we come up with a name for it ;-) This is, of course, an exaggeration, but the joke comes across a need to spend some time figuring out variable names. So that everyone, including us, when we return to our own code after a few months, understands what each variable is for. In general, you can rely on the simple rule:

We always name variables according to what they contain, not according to what they are used for in the program.

Let's compare the following two examples:

✗ Wrong

string print, text2;
int[5] array;
int foo, bar, x, calculation;

✓ Correct

string title, name;
int[5] answers;
int i, j, bonus, totalBonus;

Both examples create variables for a simple console quiz. In the first example, it isn't clear at all what some variables contain, e.g. naming the variable array has about the same meaning as we'd call it a variable.

A common mistake is that we want to save the result of a calculation, for example, and we name the variable calculation. However, the calculation isn't related to the variable at all, it's an action, variables always contain a value (the result of an action). This is the case with the totalBonus variable in the quiz. Similarly, in the first example is a variable named print because we print it somewhere. But we can clearly see from the second example that it contains the title of the quiz.

Hand on heart - which one of you would understand that the code on the left is a quiz program?

We also never name variables temporary or temp, etc.

Pay attention to "Spanglish" and accent characters

In the source code, at our beginner level, it doesn't matter in which language we'll name variables. To be as versatile as possible, it's best to write the code in English.

We name variables in one project in one language and if for example in Spanish, then without accent characters!

Let's show examples again:

✗ Wrong

string notificación = "Hi!";
int count;

✓ Correct

string notification = "Hi!";
int count;

Or:

string notificacion = "Hi!";
int contar;

We never use accent characters (ó, Ň, ...) in identifiers (e.g. in variable names). Of course, we can use them in values stored in those variables.

Although modern languages support UTF-8 encoding in identifiers, it's very easy to forget an accent and then use completely different variable! In addition, a source code file can be processed by an application that doesn't support it, and this will typically happen over time (for example, sometimes there's a problem with displaying diacritics in an attachment by a mail client, etc.).

Multiword variables

Today's applications are increasingly complex. It often happens that one word isn't enough to describe what is stored in a variable. Then it's useful to use more words. Nowadays you can come across relatively long variable names such as userObjectOutputStreamFactory.

However, such a long name only makes sense in a complex application, where there are several similar variables, so we have to add another word. So in a "Hello world" application we won't create a variable named textWithGreetingHelloWorld, but we can simply name it a greeting, if there isn't any other greeting :)

Separating words

For the sake of better readability of such a variable name, we must somehow separate the words:

  • We separate several words according to the convention of the given programming language. In C# there's camelCase, where every other word has a capital letter and the variable name then looks like humps. In other languages, for example, an underscore as snake_case and other notations can be used.
  • If possible, we avoid numbering variables and don't write numbers in words at all, neither greeting2 or greetingTwo. "Two" says nothing about what that variable contains.
camelCase snake_case

Let's look at examples:

✗ Wrong

string message1;
string messageTwo;

Here it isn't clear what is stored:

string received; // text, bytes, a message, an order, ...?
string sent;

And here the name is unreadable:

string receivedmessage;
string sentmessage;

✓ Correct

string receivedMessage;
string sentMessage;

We don't use abbreviations

Let's start this chapter with the quote:

Everyone wondered what the DATBIR column was for. Once it was discovered that it's apparently the date of birth.

This bad coding practice is basically the opposite of multiword variables. We don't come up with nonsense abbreviations, for example, no one knows that rm means receivedMessage. You can simply follow this rule:

If someone other than us looks at the code, they should know what exactly is in each variable.

✗ Wrong

string me;
int mc;

✓ Correct

string message;
int messageCount;

As we promised, we'll return to the topic of good coding practices a few more times in similar, rather relaxing lessons :)

In the next lesson, What are algorithms for? , we'll introduce the world of algorithms, talk about what an algorithm is and why we should be interested in something like that at all.


 

Previous article
Mathematical functions in C# .NET - The Math library
All articles in this section
C# .NET Basic Constructs
Article has been written for you by Filip Smolík
Avatar
Do you like this article?
No one has rated this quite yet, be the first one!
Activities (3)

 

 

Comments

To maintain the quality of discussion, we only allow registered members to comment. Sign in. If you're new, Sign up, it's free.

No one has commented yet - be the first!