Lesson 12 - Graphic Clock in Java Swing - Form Design
In the previous lesson, Timer and SwingWorker in Java Swing, we learned to use
SwingWorker. Today, we're going to create an application displaying
an analog and digital clock, the user will be able to choose which one to
display. We'll learn a lot of new things about rendering and try the
Our app will look as follows:
Designing the Form
As always, let's start by designing the form. We'll create a new project
Clock. Let's add the following to the form:
...End of the preview...
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In this tutorial, we'll design a Java Swing form for an analog clock and prepare the core logic to render the clock hands on Graphics.
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