# Lesson 4 - Conditions (branching) in Kotlin

In the previous exercise, Solved tasks for Kotlin lesson 3, we've practiced our knowledge from previous lessons.

In the previous lesson, Solved tasks for Kotlin lesson 3, we discussed Kotlin data types in details. We need to react somehow to different situations if we want to program something. It may be, for example, a value entered by the user, according to which we would like to change the running of the program. We metaphorically say that the program branches, and for branching we use conditions. We will pay attention to those in today's article. We're going to create a program which calculates square roots, and which we're going to use to improve our calculator.

## Conditions

In Kotlin, conditions are exactly the same as in all C-like languages, either way, I will explain everything for beginners. Advanced programmers will probably be bored for a moment

We write conditions using the `if`

keyword, which is followed by a
logical expression. If the expression is true, the following statement will be
executed. If it's not true, the following statement will be skipped, and the
program will continue with the next statement. Let's try it out:

if (15 > 5) println("True") println("The program continues here...")

The output:

True The program continues here...

If the condition is true, the command which writes text to the console will be executed. In both cases the program continues. Of course, a variable can also be part of the expression:

println("Enter a number") val a = readLine()!!.toInt() if (a > 5) println("The number you entered is greater than 5!") println("Thanks for the input!")

### Operators

Let's look at the relational operators which can be used in expressions:

Meaning | Operator |
---|---|

Equal to | == |

Greater than | > |

Less than | < |

Greater than or equal to | >= |

Less than or equal to | <= |

Not equal | != |

Negation | ! |

We use the `==`

operator for equality to avoid confusing it with a
normal assignment to a variable (the `=`

operator). If we want to
negate an expression, we enclose it in parentheses and write an exclamation mark
before the expression. If we want to execute more than one command, we have to
insert commands into a block of curly brackets:

import kotlin.math.* println("Enter some number and I'll calculate a square root:") val a = readLine()!!.toInt() if (a > 0) { println("The number you entered is greater than 0, so I can calculate it!") val root = sqrt(a.toDouble()); println("The square root of $a is $root") } println("Thanks for the input")

The output:

Enter some number and I'll calculate a square root: 144 You've entered a number greater than 0, I can calculate it! Square root of 144 is 12.0 Thanks for the input

The program retrieves a number from the user, and if it's greater than
`0`

, it calculates the square root. The `sqrt()`

function
returns the square root as `Double`

but we have to convert our input
to `Double`

first. To be able to use these math function in Kotlin,
it's neccessary to import `kotlin.math`

, see the first line of the
source code above. It'd be nice if our program warned us if we entered a
negative number. With what we know up until now, we could write something like
this:

import kotlin.math.* println("Enter some number and I'll calculate a square root:") val a = readLine()!!.toInt() if (a > 0) { println("The number you entered is greater than 0, so I can calculate it!") val root = sqrt(a.toDouble()); println("The square root of $a is $root") } if (a <= 0) { println("I can't calculate the square root of a negative number!") println("Thanks for the input")

We must keep in mind the case where `a == 0`

, but also when it's
less than 0. The code can be greatly simplified by using the `else keyword which
executes the following statement or block of statements **if the condition
was not true**:

import kotlin.math.* println("Enter some number and I'll calculate a square root:") val a = readLine()!!.toInt() if (a > 0) { println("The number you entered is greater than 0, so I can calculate it!") val root = sqrt(a.toDouble()); println("The square root of $a is $root") } else println("I can't calculate the square root of a negative number!") println("Thanks for the input")

The code is much clearer, and we don't have to make up the negate condition
which could be very difficult with complex conditions sometimes. In the case of
multiple commands, there would be a `{ }`

block again after the
`else`

keyword.

We also use the `else`

keyword when we need to modify the variable
used in a condition so we can't evaluate it later again. The program remembers
that the condition didn't apply and it'll move to the `else`

branch.
Let's look at an example: Consider a number which value will be either
`0`

or `1`

and we'll be asked to swap those values (if
there is `0`

, we'll put a `1`

there, and the other way
around). Naively, we could write a code like this:

int a = 0 // the variable is initialized with a value of 0 if (a == 0) { // if the value is 0, we change its value to 1 a = 1 } if (a == 1) { // if the value is 1, we change its value to 0 a = 0 } println(a);

It doesn't work, does it? Let's take a closer look at the program. At the
very beginning, `a`

contains the value `0`

, the first
condition is undoubtedly fulfilled and it assigns `1`

into
`a`

. Well, suddenly, the second condition becomes true as well. What
should we do? When we swap the conditions, we'll have the same problem with
`1`

. Now, how do we solve this? You guessed it, using
`else`

!

int a = 0 // the variable is initialized with a value of 0 if (a == 0) { // if the value is 0, we change its value to 1 a = 1 } else { // if the value is 1, we change its value to 0 a = 0 } println(a)

Conditions can be composed by using two basic logical operators:

Operator | C-like syntax |
---|---|

Logical AND | && |

Logical OR | || |

Let's take a look at the example:

println("Enter a number between 10-20:") val a = readLine()!!.toInt() if (a >= 10 && a <= 20) { println("The condition has been met.") } else { println("You did it wrong.") }

Of course operators can be combined with parentheses:

println("Enter a number between 10-20 or 30-40:") val a = readLine()!!.toInt() if (((a >= 10) && (a <= 20)) || ((a >=30) && (a <= 40))) { println("The condition has been met.") } else { println("You did it wrong.") }

`When`

`When`

is a construct taken from the C language, like most of Kotlin's syntax. It
allows us to relatively simplify the usage of `if`

-`else`

command sequences. Let's remember our calculator from the first lesson, which
had read two numbers and calculated all `4`

operations. Now, we want
to choose the operation. Without the `when`

, we would write the code
like this:

println("Welcome to our calculator") println("Enter the first number:") val a = readLine()!!.toDouble() println("Enter the second number:"); val b = readLine()!!.toDouble() println("Choose one of the following operations:") println("1 - addition") println("2 - subtraction") println("3 - multiplication") println("4 - division") val choice = readLine()!!.toInt() var result = 0.0 if (choice == 1) { result = a + b } else if (choice == 2) { result = a - b } else if (choice == 3) { result = a * b } else if (choice == 4) { result = a / b } if ((choice > 0) && (choice < 5)) { println("result: $result") } else { println("Invalid choice") } println("Thank you for using our calculator.")

The output:

Welcome to our calculator Enter the first number: 3.14 Enter the second number: 2.72 Choose one of the following operations: 1 - addition 2 - subtraction 3 - multiplication 4 - division 2 result: 0.42 Thank you for using our calculator. Press any key to end the program.

Notice that we've declared the variable `result`

at the beginning,
so we could later assign something to it. If we declared it at every assignment,
Kotlin would not compile the code and report an error since the variable would
be already declared. A variable can be declared (initialized in memory) only
once. Unfortunately, Kotlin is not able to tell whether a value has been already
assigned to the `result`

variable. It would report an error on the
line where we're printing to the console because Kotlin doesn't like the fact
that the variable being printed is not guaranteed to contain a value. For this
reason, we have to assign *zero* to the `result`

variable at
the beginning. Another trick is validating the user's choice. The program should
still work the same even without all the elses (but why keep on asking if we
already have a result).

Now here's the same program using `when`

:

println("Welcome to our calculator") println("Enter the first number:"); val a = readLine()!!.toDouble() println("Enter the second number:") val b = readLine()!!.toDouble() println("Choose one of the following operations:") println("1 - addition") println("2 - subtraction") println("3 - multiplication") println("4 - division") val choice = readLine()!!.toInt() var result = 0.0 when (choice) { 1 -> result = a + b 2 -> result = a - b 3 -> result = a * b 4 -> result = a / b } if ((choice > 0) && (choice < 5)) { println("Result: $result") } else { println("Invalid choice") } println("Thank you for using our calculator.")

As you can see, the code is a bit clearer now. If we needed to execute
multiple commands in any branch of the `when`

, we'd write them into
the `{ }`

block. In the original `switch`

of the C
language, individual branches had to be closed using the `break`

command. In Kotlin, this is not the case. Next to the `x ->`

option, the `when`

structure can also contain `else ->`

which will be executed if neither of the cases applied. It's up to you whether
you use `when`

or not. Generally, it's useful only for a larger
amount of branches and you always could replace it with an
`if`

-`else`

sequence. Of course, `when`

can be
used for `String`

variables as well.

That is all for today. In the next lesson, Solved tasks for Kotlin lesson 4, we'll take a look at arrays and loops, i.e. finish up with the absolute basics of the Kotlin language. Look forward to it

In the following exercise, Solved tasks for Kotlin lesson 4, we're gonna practice our knowledge from previous lessons.

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