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Lesson 13 - Graphic Clock in Java Swing - Drawing

In the previous lesson, Graphic Clock in Java Swing - Form Design, we started an application rendering analog and digital clocks. Today, we'll continue and make the application up and running.

Rendering Analog Clock Hands

Now, let's add a method to the Clock class to render analog clock hands based on the current time:


 

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In this tutorial we continue to program Java analog clock, we'll learn to draw images as BufferedImage, and use Graphics2d with antialiasing.

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Article has been written for you by David Capka
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The author is a programmer, who likes web technologies and being the lead/chief article writer at ICT.social. He shares his knowledge with the community and is always looking to improve. He believes that anyone can do what they set their mind to.
Unicorn College The author learned IT at the Unicorn College - a prestigious college providing education on IT and economics.
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