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Exercises for Kotlin lessons 1-2
Solved programmer tasks in Kotlin on variables, type systems, and parsing. The tasks are ordered by difficulty. Solutions are available for download.
Introduction to object-oriented programming in Kotlin
In this tutorial, we'll introduce object-oriented programming in Kotlin, explain historical origins and terms such as classes, properties, and methods.
First object-oriented app in Kotlin - Hello object world
In this tutorial we'll create our first object-oriented app in Kotlin - Hello object world. We'll create classes, attributes and parameterized methods.
RollingDie in Kotlin - Constructors and random numbers
In this tutorial, we'll learn how to use constructors and a random number generator. We'll program a rolling die in Kotlin, as the first part of our arena.
Reference data types in Kotlin
In this tutorial, we'll explain in detail how Kotlin works with references (objects) in memory. We'll describe the garbage collector.
Warrior for the arena in Kotlin
In this Kotlin tutorial, we'll create a warrior object (class). Its instances will battle in the arena next time.
Arena with warriors in Kotlin
In this tutorial, we'll finish our arena with warriors. As a result, we'll have an object-oriented Kotlin application simulating a board game.
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